Stats guideEarly Access launch window

Weapons

The weapons database is designed to answer loadout questions quickly: what to bring, what ammo it consumes, what it is good against, and whether it is worth risking on a raid.

Quick Facts

Loadout choice

Choose by role, ammo cost, replacement pain, and the fight you expect to avoid or survive.

Beginner focus

Reliable defense and affordable ammo matter more than a perfect tier-list pick.

Risk check

Do not bring a weapon you cannot afford to lose unless the route goal justifies the risk.

Pick by job

Role

Close defense, Trampler defense, scavenging, PvP pressure, PvE cleanup, or extraction cover.

Ammo and crafting

Ammo type, recipe inputs, scarcity, and whether the weapon drains your economy too early.

Risk level

How painful it is to lose the weapon, and when a cheaper alternative is smarter.

Best use case

Short, raid-ready advice for when to equip it and when to leave it in storage.

Early guidance

A safe early loadout has a job: defend the crew, clear common PvE pressure, protect the Trampler, or cover extraction. If a weapon only tempts you into extra fights, it is not helping the run.

Community Video Guides

Watch these as practical examples after reading the wiki guide. Community videos can become outdated during Early Access, so use them as route and build references rather than final database facts.

Unlock route1:32

How to Unlock Item Shop Weapons

Side Quest

The cleanest weapon-specific video found so far; use as an unlock reference, not a tier-list source.

Open on YouTube